Guiding principles

Design questions

 * 1) What is the script of corporate trolling?
 * 2) How to abstract it and make it a game?
 * 3) By learning the plot behind trolling through the game, can players develop better coping strategies for trolling?

Concept statement
Tama Tama Paradise is a single-player strategy-simulation game for mobile devices and a sugar-coated recreation of online conflicts. Young Chinese Fangirls playing the game, will learn why online conflicts are created and how social media users are emotionally exploited.

Goal

 * 1) Playfulness: the game should be independently appealing to target players without the background story being mentioned, and players are expected to find out the background information by themselves through their game experience.
 * 2) Transferable knowledge delivery: Transferable knowledge delivery: The knowledge and skills will become  the transferable learning that players will be able to apply to their daily lives.
 * 3) Volume: the first playthrough should take about 45 min, and the game is replayable.
 * 4) Publication:
 * 5) Executable build for desktop and mobile devices
 * 6) A game wiki site with a full strategy guide