Development

General
Tama Tama Paradise is developed in Unity 2019.4.12f using C# script, a stable version of the game engine.

Proof-of-concept prototype
From November to December 2020, the developers created a Proof-Of-Concept prototype (external link: Proof-Of-Concept video demo). This is the first functional version of Tama Tama Paradise, which demonstrates the basic layout and Tama's behaviour using simple sprites. The developers ran the first major playtest with this version later in December 2020.

High fidelity demo for UI
From February to March 2021, the developers resumed their works for Tama Tama Paradies for Thesis Studio II and started with making the formal game visual assets. The outcome is the high fidelity game interface demo (external link: High fidelity demo for UI).

Formal released version
The first playable version is released on 15 April (external link: trailer).

Future iterations
The developers plan to do the following iterations in the future:


 * 1) Interactive tutorial
 * 2) Guide the player with mini-tasks that help them understand the underlying mechanics.
 * 3) Opening sequences
 * 4) Tell the background story with short animation clips or illustrations at the beginning of a new game session.
 * 5) Multiple endings
 * 6) There can be different results based on the player's strategy: the player can choose to stay in the lab and keep performing tasks till the end or break the exploitive system.
 * 7) Save and load
 * 8) Players can save their progress, quit and resume the game during a session. They can also keep a profile across multiple game sessions.
 * 9) More visual effect
 * 10) Add smoother transition to UI elements;
 * 11) Add particles and animations to Tamas, showing different states of the Tama for a better player experience.